Weapon Animations

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This page contains a comprehensive list linking to breakdowns of each animation + potential uses.

  • Wep1
W1 High Mod Swing		#00, 01
W1 Mid Mod Swing		#02, 03
W1 Low Mod Swing		#04, 05
W1 High Mod Gun		#06, 07
W1 Mid Mod Gun		#08, 09
W1 Low Mod Gun		#0a, 0b
W1 High Mod Bow		#0c, 0d
W1 Mid Mod Bow		#0e, 0f
W1 Low Mod Bow		#10, 11
W1 Play Instrument		#12, 13
W1 Read Book		#14, 15
W1 High Mod Poke		#16, 17
W1 Mid Mod Poke		#18, 19
W1 Low Mod Poke		#1a, 1b
W1 High Mod Item Throw	#1c, 1d, 1e, 1f, 20, 21
W1 Mid Mod Item Throw	#22, 23, 24, 25, 26, 27
W1 Low Mod Item Throw	#28, 29, 2a, 2b, 2c, 2d
W1 Shield Block		#2e, 2f, 30, 31, 32, 33
W1 Swing Shield Recoil	#34, 35, 36, 37, 38, 39
W1 Thrust Shield Recoil	#3a, 3b, 3c, 3d, 3e, 3f
Uncalled			#don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41.
W1 Read Book 2		#42, 43
Uncalled			#aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation.
Uncalled			#more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55
W1 Katana Use		#I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57
W1 High Mod Female		#for bags and cloths. 58, 59
W1 Mid Mod Female		#5a, 5b
W1 Low Mod Female		#5c, 5d
all other animations from 5e to ff are nopped, pointers replaced with ffff.
  • Eff1
E1 Swing			#effects used for swinging weapons. 00, 01, 02, 03, 04, 05,
E1 Projectile		#effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b
E1 Piercing		#effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11
E1 Item			#effects used for thrown items. 12, 13, 14, 15, 16, 17
E1 Thrown			#effects used for thrown weapons. 18, 19
all other animations from 1a to ff are nopped, pointers replaced with ffff.