Template:TileData

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  • x00:
  • x01: Unknown
  • x02: Height (For sloped tiles, the height of the bottom of the slope)
  • x03:
    • x20-xF0: Depth (Works on any tile; not just water. Warning: This artificially raises tile height)
      • x20: 1 Depth
      • x40: 2 Depth
      • x60: 3 Depth
      • x80: 4 Depth
      • xA0: 5 Depth
      • xC0: 6 Depth
      • xF0: 7 Depth
    • x00-x10: Slope Height (For sloped tiles, the difference between the height at the top and the height at the bottom)
  • x04: Slope Type
  • x05: Unknown
  • x06:
    • x80: Units cannot stop on tile (But may still walk on/through it)
    • x04-x0C: Shadow Level covering the unit
      • x0C: Very Dark
      • x08: Dark
      • x04: Light
      • x00: None
    • x02: Selectable Obstacle (Red cursor and units cannot walk on/off tile, but may jump over)
    • x01: Unselectable Obstacle (Cannot be selected with the cursor and units cannot walk on/off tile, but may jump over)
  • x07: Each bit corresponds to a disallowed camera position. When a unit stops on this tile, the camera will automatically rotate to an allowed position. In order they are Northwest Top, Southwest Top, Southeast Top, Northeast Top, Northwest Bottom, Southwest Bottom, Southeast Bottom, Northeast Bottom