T1 Thrust Shield Recoil

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Front High
SetLayerPriority(11)
QueueSpriteAnim(01,3A)
PlayAttackSound(01)
LoadFrameWait(69,02)
MoveBackward2()
LoadFrameWait(69,04)
MoveBackward2()
LoadFrameWait(67,04)
LoadFrameWait(68,08)
MoveForward2()
LoadFrameWait(68,0A)
MoveForward2()
LoadFrameWait(67,06)
PauseAnimation()
Back High
SetLayerPriority(0B)
QueueSpriteAnim(01,3B)
PlayAttackSound(01)
LoadFrameWait(9A,02)
MoveBackward2()
LoadFrameWait(9A,04)
MoveBackward2()
LoadFrameWait(98,04)
LoadFrameWait(99,08)
MoveForward2()
LoadFrameWait(99,0A)
MoveForward2()
LoadFrameWait(98,06)
PauseAnimation()
Front Mid
SetLayerPriority(11)
QueueSpriteAnim(01,3C)
PlayAttackSound(01)
LoadFrameWait(69,02)
MoveBackward2()
LoadFrameWait(69,04)
MoveBackward2()
LoadFrameWait(67,04)
LoadFrameWait(68,08)
MoveForward2()
LoadFrameWait(68,0A)
MoveForward2()
LoadFrameWait(67,06)
PauseAnimation()
Back Mid
SetLayerPriority(0B)
QueueSpriteAnim(01,3D)
PlayAttackSound(01)
LoadFrameWait(9A,02)
MoveBackward2()
LoadFrameWait(9A,04)
MoveBackward2()
LoadFrameWait(98,04)
LoadFrameWait(99,08)
MoveForward2()
LoadFrameWait(99,0A)
MoveForward2()
LoadFrameWait(98,06)
PauseAnimation()
Front Low
SetLayerPriority(11)
QueueSpriteAnim(01,3E)
PlayAttackSound(01)
LoadFrameWait(6E,04)
LoadFrameWait(6D,02)
MoveBackward2()
LoadFrameWait(6D,04)
MoveBackward2()
LoadFrameWait(67,04)
LoadFrameWait(68,08)
MoveForward2()
LoadFrameWait(68,0A)
MoveForward2()
LoadFrameWait(67,06)
PauseAnimation()
Back Low
SetLayerPriority(0B)
QueueSpriteAnim(01,3F)
PlayAttackSound(01)
LoadFrameWait(9F,04)
LoadFrameWait(9E,02)
MoveBackward2()
LoadFrameWait(9E,04)
MoveBackward2()
LoadFrameWait(98,04)
LoadFrameWait(99,08)
MoveForward2()
LoadFrameWait(99,0A)
MoveForward2()
LoadFrameWait(98,06)
PauseAnimation()