T1 Play Instrument

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
Front
SetLayerPriority(11)
QueueSpriteAnim(01,12)
PlaySound(9D)				#plays instrument strumming
LoadFrameWait(68,0A)
LoadFrameWait(7C,08)
LoadFrameWait(7A,08)
LoadFrameWait(69,0A)
LoadFrameWait(7A,08)
LoadFrameWait(7C,08)
LoadFrameWait(68,0A)
LoadFrameWait(7C,08)
LoadFrameWait(7A,08)
LoadFrameWait(69,0A)
PostGenericAttack()
PlayAttackSound(01)			#instruments have no woosh noise, only a hit noise. like a magical twang.
LoadFrameWait(7A,08)
LoadFrameWait(7C,06)
LoadFrameWait(7C,02)
WeaponSheatheCheck2(FE)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,13)
PlaySound(9D)
LoadFrameWait(99,0A)
LoadFrameWait(AD,08)
LoadFrameWait(AB,08)
LoadFrameWait(9A,0A)
LoadFrameWait(AB,08)
LoadFrameWait(AD,08)
LoadFrameWait(99,0A)
LoadFrameWait(AD,08)
LoadFrameWait(AB,08)
LoadFrameWait(9A,0A)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(AB,08)
LoadFrameWait(AD,06)
LoadFrameWait(AD,02)
WeaponSheatheCheck2(FE)
PauseAnimation()