T1 Low Mod Swing

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84, forward
SetLayerPriority(11)
QueueSpriteAnim(01,04)
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(57,02)
MoveForward2()
LoadFrameWait(59,02)
MoveForward1()
LoadFrameWait(5A,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(5B,0E)
LoadFrameWait(5B,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(5A,04)
LoadFrameWait(59,02)
PauseAnimation()

85, back
QueueSpriteAnim(01,05)
SetLayerPriority(0B)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(88,02)
MoveForward2()
LoadFrameWait(8A,02)
MoveForward1()
LoadFrameWait(8B,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(8C,0E)
LoadFrameWait(8C,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(8B,04)
LoadFrameWait(8A,02)
PauseAnimation()