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Event Instruction: {92}InflictStatus ★
See Also: {83}ChangeStats ★

Description:
Inflict a status on a given unit.


Parameters:
Unit ID : Byte (hex)
Unknown 1 : Byte (hex)
Status : Byte (hex)
Unknown 2 : Byte (hex)
Unknown 3 : Byte (hex)


Unit ID : Byte (hex)
ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)
Always x00.


Status : Byte (hex)
0x00 = Revive with 1HP if necessary
0x01 = Crystal
0x02 = Poison


Unknown 2 : Byte (hex)
Often 0x0C, else 0x01.


Unknown 3 : Byte (hex)
Always x00.

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