FFHacktics
News
About

Downloads
Tools
Patches
Custom Sprites

Community
Forum
Contests
Mibbit (IRC)
FFH's Discord irc.ffhacktics.com #FFH

Resources
Wiki
Maps
Effects
Tutorials
Sprites
Item Palettes
Event Instructions


Affiliates
FFVI Hacking
Graphics Gale
Event Instruction: {41}Earthquake
See Also: {6B}BGSound

Description:
Cause a seism with given parameters, but it does not control any sound related to it.


Parameters:
Magnitude : Byte (unsigned)
Mercalli scale : Byte (unsigned)
Secondary Shock Magnitude : Byte (unsigned)
Secondary Shock Delay : Byte (unsigned)


Magnitude : Byte (unsigned)
Strength of the seism.
001: Light
002: Moderate
003: Strong
004: Major
005: Great
006+: Epic
Any higher value woud look too weird as there are only two main frames.


Mercalli scale : Byte (unsigned)
Here is an approximate list of the scale:
000: None
001: None
002: Catastrophic
003: Very Disastrous
004: Disastrous
005: Ruinous
006: Destructive
007: Very Strong
008: Strong
010: Rather Strong
012: Moderate
016: Slight
032: Feeble
064+: Instrumental


Secondary Shock Magnitude : Byte (unsigned)
Strength of delayed shocks.
001: Light
002: Moderate
003: Strong
004: Major
005: Great
006+: Epic


Secondary Shock Delay : Byte (unsigned)
Time interval between each secondary shock in 1/60th of seconds.
060 = 1 second
120 = 2 seconds
180 = 3 seconds
240 = 4 seconds

Final Fantasy Hacktics 2.0 ~ The Final Fantasy Tactics Hacking community
©2007-2014 Xifanie Boisvert
All materials are property of their respective owners.