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Event Instructions


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FFVI Hacking
Graphics Gale
Event Instruction: {11}UnitAnim
See Also: {3B}SpriteMove {86}TempWeapon {87}Arrow {79}MovementAnim {E5}WaitForInstruction

Description:
This instruction is used load a humanoid shaped sprite off EVTCHR.BIN on a sprite using the original unit's palette.


Parameters:
Unit ID : Byte (hex)
Affect All : Byte (hex)
SEQ ID : Byte (hex)
EVTCHR Frame : Byte (hex)
Unknown 1 : Byte (hex)


Unit ID : Byte (hex)
ID of the unit specified in the ENTD. The EVTCHR sprite will be pasted directly over the unit.


Affect All : Byte (hex)
0x01 : Affect all units on the field and not only the one assigned with the Unit ID.


SEQ ID : Byte (hex)
Load an animation sequence from the corresponding SEQ file for a unit.


EVTCHR Frame : Byte (hex)
Load an animation sequence or stance from the loaded EVTCHR.BIN block.
0x00 = Use SEQ animation
0x01 = EVTCHR Block 1
0x02 = EVTCHR Block 2


Unknown 1 : Byte (hex)
This always seems to be x00 and sometimes x01.

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